(Award available for year: Bachelor of Arts)
Subject Specific Learning Outcomes
1. Demonstrate coherent and detailed subject knowledge, some of which will be informed by recent research/scholarship relevant to the creative industries.
2. An appreciation of the uncertainty, ambiguity and limitations of knowledge in the disciplines relevant to the creative industries.
3. Understand ethical practice in context of the global creative industries.
4. Understand the range of opportunities for career development in the global creative industries and the skills, pathways, and networks needed to take them.
5. Understand a range of research approaches in the global creative industries
Please see the document “Global Creative Industries Subject Benchmark Statements” for how these map to QAA Subject Benchmark Statements.
Skills Learning Outcomes
On completion of the year/programme students should have provided evidence of being able to:
1. Engage critically with key theories, concepts and debates relevant to the creative industries.
2. Evaluate opportunities emerging from global and local differences and similarities across the creative industries.
3. Present comprehensive and sophisticated arguments about the impacts of the creative industries.
4. Undertake research projects in the creative industries.
5. Develop a personal plan for employment in the creative industries, including a commitment to lifelong learning.
6. Evaluate the appropriateness of different approaches to problem solving associated with the discipline.
7. Demonstrate professional attributes and skills necessary for success in the creative industries.
8. Communicate intellectual and creative ideas effectively using a variety of media to diverse audiences
9. Autonomously organise, motivate, and work to a deadline.
Competence Standards
1. Demonstrate critical application of skills in academic and professional practice.
2. Analyse and evaluate issues and opportunities that arise from the ethical, social, and commercial environment within the global creative industries.
3. Analyse creative industries problems and choose the most effective solutions to them from a range of options.
4. Effectively communicate their research, analysis, and solutions using appropriate methods.
5. Demonstrate and reflect upon experiences of self-management and teamwork.
Students will have had the opportunity to acquire, as defined in the modules specified for the programme:
1. Qualities and transferable skills necessary for employment related to the Creative Industries: the ability to write concisely and effectively; to work collaboratively as part of a team; to respond imaginatively and flexibly to a brief; to access and utilise appropriate information; to problem solve; to communicate effectively in a variety of forms and to various audiences;
2. Skills necessary for the exercising of personal responsibility: organisational skills; self-motivation; working to a deadline; punctuality and attendance; awareness of ethics.
Achievement will be assessed by a variety of methods in accordance with the learning outcomes of the modules specified for the year/programme and will include:
1. The ability to apply a broad range of aspects of the academic study of the creative industries;
2. Work that draws on a wide variety of material;
3. The ability to evaluate and criticise received opinion;
4. Evidence of an ability to conduct independent, in depth enquiry within the creative industries.
Errors, omissions, failed links etc should be notified to the Catalogue Team