2024/25 Undergraduate Programme Catalogue

MEng, BSc Computer Science (High-Performance Graphics and Games Engineering)

Programme overview

Programme code
MENS-CSHP&G
UCAS code
G400
Duration
4 Years
Method of Attendance
Full Time
Programme manager
Prof Hamish Carr
Contact address
H.Carr@leeds.ac.uk
Total credits
480
School/Unit responsible for the parenting of students and programme
School of Computer Science
Examination board through which the programme will be considered
Relevant QAA Subject Benchmark Groups
Computing
Professional Body Offering Accreditation
British Computer Society (BCS)

Entry requirements

Entry Requirements are available on the Course Search entry

Programme specification

Computer Science with a specialism in high-performance graphics and games engineering is a dynamic and fast-moving area of study which opens opportunities in many different industrials sectors. High-performance graphics and games engineering is an exciting field of computer science with applications in games development, film & entertaining, and augmented/virtual reality.
The programme covers the broad range of topics and application areas of Computer Science with a focus on the research specialisms of the School of Computing. The curriculum is aligned with the ACM/IEEE/AAAI Computer Science Curriculum specification (ACM/IEEE/AAAI CS2023) and the Computing QAA Subject benchmark statement.
Topics delivered in the curriculum include;
• Algorithms and Complexity
• Architecture and Organisation
• Artificial intelligence
• Data Management
• Foundations of programming languages
• Graphics and interactive techniques
• Human-computer interaction
• Mathematical and Statistical foundations
• Networking and Communication
• Operating Systems
• Parallel and Distributed Computing
• Security
• Society, Ethics and professionalism
• Software development fundamentals
• Software engineering
• Specialised platform development
• System fundamentals
Either an industrial placement, or a study abroad year is available as part of this programme studied between year 2 and year 3, or between year 3 and year 4.
The primary focus of the programme is to develop the fundamental skills, knowledge and behaviours required of a Computer Scientist to allow both opportunities of further study and a career in industry. Graduates from this programme should be able to;
• Practice computer science in an industrial/commercial context, demonstrating awareness of legal, social, ethic and professional considerations.
• Demonstrate a mastery of the practical and theoretical knowledge and skills across all core areas outlined above by applying them to real world problems.
• Advocate for equity, diversity, inclusion and sustainability.
Graduates will be at the forefront of developments in High-performance graphics and Games Engineering and will be suitable for graduate positions in games development, film & entertainment and sectors where Augmented/Virtual reality has applications.

Year 1

[Learning Outcomes, Transferable (Key) Skills, Assessment]
View Timetable

Compulsory Modules

Candidates will be required to study the following compulsory modules

CodeTitleCreditsSemesterPass for Progression
COMP1850Programming40Semesters 1 & 2 (Sep to Jun)
COMP1860Building our Digital World: Computer Systems & Architecture40Semesters 1 & 2 (Sep to Jun)
COMP1870Theoretical Foundations of Computer Science I40Semesters 1 & 2 (Sep to Jun)

Year 2

[Learning Outcomes, Transferable (Key) Skills, Assessment]
View Timetable

We are currently refreshing our courses to make sure students have the best possible experience. Full module details for years 2, 3 and 4 are not yet available. Before you enter years 2, 3 and 4 details of modules for those years will be provided.

Year 3

[Learning Outcomes, Transferable (Key) Skills, Assessment]
View Timetable

We are currently refreshing our courses to make sure students have the best possible experience. Full module details for years 3 and 4 are not yet available. Before you enter years 3 and 4 details of modules for those years will be provided.

Optional Modules

Year 4

[Learning Outcomes, Transferable (Key) Skills, Assessment]
View Timetable

We are currently refreshing our courses to make sure students have the best possible experience. Full module details for years 4 are not yet available. Before you enter years 4 details of modules for those years will be provided.

Compulsory Modules

Candidates will be required to study the following compulsory modules

CodeTitleCreditsSemesterPass for Progression
COMP5531MGroup Project45Semester 2 (Jan to Jun), Semesters 1 & 2 (Sep to Jun)
COMP5891MFoundations of Computer Graphics15Semester 1 (Sep to Jan)
COMP5892MAdvanced Rendering30Semester 1 (Sep to Jan)
COMP5893MModelling and Animation15Semester 1 (Sep to Jan)
COMP5995MResearch Seminar15Semester 1 (Sep to Jan), Semester 2 (Jan to Jun)

Last updated: 25/09/2024 16:24:03

Errors, omissions, failed links etc should be notified to the Catalogue Team