2026/27 Undergraduate Module Catalogue

LUBS1866 Creativity and Marketing

10 Credits Class Size: 100

Module manager: Tony Byng
Email: busadgb@leeds.ac.uk

Taught: Semester 1 (Sep to Jan) View Timetable

Year running 2026/27

This module is not approved as a discovery module

Module summary

Creativity and Marketing is an engaging and practice-led module designed for students who want to explore how creative thinking drives innovation and impact across the marketing discipline. Creativity plays a vital role in shaping how organisations communicate, connect, and deliver value to their audiences — whether through strategic planning, digital engagement, content creation, or customer experience design. Through interactive lectures and practical seminars, students will explore a range of creative approaches to marketing, learning how to generate ideas, solve problems, and shape compelling campaigns. Techniques such as mind mapping, lateral thinking, visual storytelling, and structured ideation will be introduced and applied. The module examines creativity from both individual and group perspectives, considers how environments and culture influence innovation, and investigates how emerging technologies — including AI — are reshaping creative practice. Whichever direction your marketing career might take — whether in communications, strategy, digital engagement, or creative development — this module equips you with the mindset and tools to think differently, adapt confidently, and contribute meaningfully to creative marketing practice.

Objectives

This module introduces students to the principles and practices of creativity within marketing. It aims to develop students’ understanding of creative thinking models and their application in marketing contexts, while fostering the ability to generate, evaluate, and reflect on creative ideas. Through a blend of lectures, seminars, and practical exercises, students will explore individual and group creativity, the influence of environment and technology, and strategies for overcoming creative blocks. The module is designed to encourage experimentation, collaboration, and critical thinking in preparation for creative roles in marketing and related fields.

Learning outcomes

On successful completion of the module students will be able to:
1. Define and critically evaluate key concepts and models of creativity relevant to marketing.
2. Apply divergent and convergent thinking techniques to generate and refine marketing ideas, demonstrating originality and imaginative thinking.
3. Analyse the role of team dynamics and collaborative processes in creative marketing work.
4. Assess how physical and cultural environments influence creative performance in marketing contexts.
5. Examine the ethical and practical implications of using AI and digital tools in creative marketing.

Skills outcomes

On successful completion of the module students will be able to:
1. Demonstrate creative problem-solving using structured and unstructured techniques.
2. Communicate ideas effectively through visual, verbal, and written formats.
3. Reflect on personal creative processes and identify strategies for improvement.
4. Use digital tools and AI applications to support creative thinking and output, thinking beyond expected ideas.

Teaching Methods

Delivery type Number Length hours Student hours
Lecture 10 1 10
Seminar 5 1 5
Private study hours 85
Total Contact hours 15
Total hours (100hr per 10 credits) 100

Opportunities for Formative Feedback

Peer feedback will be facilitated by:
- 5-10 minute structured micro-feedback exercises in two of the seminars
- Optional online review where students can post work to Padlet anonymously and receive asynchronous peer feedback. Dummy examples and responses will be included to boost engagement.

Students will also have the opportunity to submit a draft (up to 250 words) of their commentary for tutor feedback.

Methods of Assessment

Coursework
Assessment type Notes % of formal assessment
Portfolio 2,000-word reflective portfolio with reflective commentary 100
Total percentage (Assessment Coursework) 100

Students will submit a curated portfolio of creative exercises completed across the module. This may include outputs from mind mapping, lateral thinking, team ideation, and AI-assisted creativity. The portfolio must be accompanied by a reflective commentary of up to 2,000 words. The commentary should critically evaluate the student’s creative process, link to relevant theories, and reflect on challenges and learning. The resit for this module will be 100% by 2,000 word portfolio.

Reading List

Check the module area in Minerva for your reading list

Last updated: 01/05/2026

Errors, omissions, failed links etc should be notified to the Catalogue Team