2024/25 Undergraduate Module Catalogue

LISS1074 Introduction to the Global Creative Industries

10 Credits Class Size: 30

Module manager: Hugh Brown
Email: h.brown1@leeds.ac.uk

Taught: Semester 1 Jul to 31 Aug View Timetable

Year running 2024/25

Pre-requisite qualifications

GPA of 2.5 (US) or equivalent and enrolled at a university

This module is not approved as a discovery module

Module summary

This module will introduce you to the global creative industries – a growing and exciting part of the world economy. You will learn about what they are, the opportunities they present, how they operate, and their positive impact on the world. Through exploring case studies, you will begin to understand some of the factors that affect the development and launch of new creative industries products. We will look at key ideas such as the creative industries trident, cultural hybridity and the entrepreneurial ecosystem, and you will have the opportunity to put your skills into practice as you develop your own product launch idea. Ultimately, this module aims to help you find your place in this exciting and expanding world of opportunities.

Objectives

This module aims to introduce students to the unique and interrelated theories and skills that are needed for effective, sustainable work in the Creative Industries. In class you will be presented with opportunities to analyse high-profile examples of creative industries products and you will be given tools to deconstruct the meanings, values, and business models that make them successful. Using these analyses, you will work to develop a concept for your own creative industries product in a market of your choosing.

Learning outcomes

On successful completion of the module students will have demonstrated achievement of the following learning outcomes relevant to the subject:

1. Demonstrate familiarity with key theories, concepts and debates relevant to the creative industries.
2. Identify opportunities for innovation in the Global Creative Industries.
3. Identify the range of skills needed to work in the Global Creative Industries.
4. Develop a concept for a creative industries product into an appropriate market.

Skills outcomes

On successful completion of the module students will have demonstrated the following skills learning outcomes:

5. Academic skills including research, critical analysis, and academic writing.
6. Enterprise skills including developing vision and purpose; applying commercial, ethical, sustainable, digital and inter-disciplinary literacies; and information searching and analysis.
7. Work-ready skills including commercial awareness within the creative industries; time management, planning & organising; and problem solving & analytical skills.

Teaching Methods

Delivery type Number Length hours Student hours
Fieldwork 1 8 8
Fieldwork 1 10 10
Seminar 8 3 24
Independent online learning hours 15
Private study hours 43
Total Contact hours 42
Total hours (100hr per 10 credits) 100

Opportunities for Formative Feedback

Each 3-hour session will comprise approximately 20 minutes of content delivery followed by 35 minutes of formative exercises in which students will conduct their analysis and ideation for their product launch. These analysis and ideation sessions provide opportunities for formative feedback from peers and tutors.

Methods of Assessment

Coursework
Assessment type Notes % of formal assessment
Coursework An individual plan to launch a creative industries product into a specified market. 100
Total percentage (Assessment Coursework) 100

A template will be provided for this assessment. It will require students to critically analyse a creative industries market, plan a launch according to the material covered in the module, and justify their plan choices with reference to the learning materials.

Reading List

The reading list is available from the Library website

Last updated: 2/25/2025

Errors, omissions, failed links etc should be notified to the Catalogue Team