2026/27 Undergraduate Module Catalogue

COMM1770 Animation and Interactivity

20 Credits Class Size: 50

Module manager: Dr Kaajal Modi
Email: K.Modi@leeds.ac.uk

Taught: Semester 2 (Jan to Jun) View Timetable

Year running 2026/27

This module is not approved as a discovery module

Module summary

This module introduces students to animation and interactive media as creative technological practices that have specific histories, capacities and impacts in society. It aims to equip students with professional, creative and technical skills to design, create and critically evaluate animation and interactive media.

Objectives

Through a combination of lectures and practical workshops, the module will fulfil the following objectives.

1) Understand the historical development of animation and its evolution as a communication medium.
2) Recognise the advantages and limitations of using animation for different communication purposes.

3) Explore how animation and interactive media have evolved in response to changing technologies, formats and industry standards.

4) Learn key animation and interactivity techniques and design principles used in contemporary practice.

5) Develop original ideas and concepts for animation and interactive media through hands-on practical work.

Learning outcomes

.On successful completion of the module students should be able to

1. Identify audience needs and communication goals to support idea generation for animation and interactive media projects.
2. Recognise and describe key components of storyboards and non-linear narratives for effective interactive storytelling.
3. Apply basic animation techniques to animate text, characters, and images for different purposes,
4, Follow structured coding practices to build simple interactive applications.

Skills outcomes
On successful completion of the module students should be able to
1. Use animation and interactive design tools appropriately to complete project tasks
2. Generate basic workflows and visuals that illustrate user interaction and narrative structure


Skills outcomes

1. Use animation and design tools appropriately to complete project tasks.
2. Create basic flowcharts and visuals that illustrate user interaction and narrative structure.

Teaching Methods

Delivery type Number Length hours Student hours
Workshop 1 6 6
Lecture 10 1 10
Practical 10 1 10
Private study hours 174
Total Contact hours 26
Total hours (100hr per 10 credits) 200

Private study

Students will develop storyboards (20 hours), animated (70 hours) and interactive (70 hours) artefacts in their private study time.

Opportunities for Formative Feedback

The module leader will hold regular office hours to give students opportunity to check their understanding on a one on one basis. The practical sessions will also be interactive, to allow students to receive formative feedback on their developing summative projects. This includes feedback critique sessions in workshops from the module leader and their peers. These are a vital part of the planning process for the animated and interactive pieces that the students will create at the end of the module.

Methods of Assessment

Coursework
Assessment type Notes % of formal assessment
Presentation group presentation 30
Project Animated/interactive project 70
Total percentage (Assessment Coursework) 100

Animated/interactive project: re-do the brief for assessments. Group presentation: Written reflection of practice.

Reading List

Check the module area in Minerva for your reading list

Last updated: 30/04/2026

Errors, omissions, failed links etc should be notified to the Catalogue Team