Module manager: Dr Kaajal Modi
Email: K.Modi@leeds.ac.uk
Taught: Semester 2 (Jan to Jun) View Timetable
Year running 2026/27
This module is not approved as a discovery module
This module introduces students to animation and interactive media as creative technological practices that have specific histories, capacities and impacts in society. It aims to equip students with professional, creative and technical skills to design, create and critically evaluate animation and interactive media.
Through a combination of lectures and practical workshops, the module will fulfil the following objectives.
1) Understand the historical development of animation and its evolution as a communication medium.
2) Recognise the advantages and limitations of using animation for different communication purposes.
3) Explore how animation and interactive media have evolved in response to changing technologies, formats and industry standards.
4) Learn key animation and interactivity techniques and design principles used in contemporary practice.
5) Develop original ideas and concepts for animation and interactive media through hands-on practical work.
.On successful completion of the module students should be able to
1. Identify audience needs and communication goals to support idea generation for animation and interactive media projects.
2. Recognise and describe key components of storyboards and non-linear narratives for effective interactive storytelling.
3. Apply basic animation techniques to animate text, characters, and images for different purposes,
4, Follow structured coding practices to build simple interactive applications.
Skills outcomes
On successful completion of the module students should be able to
1. Use animation and interactive design tools appropriately to complete project tasks
2. Generate basic workflows and visuals that illustrate user interaction and narrative structure
1. Use animation and design tools appropriately to complete project tasks.
2. Create basic flowcharts and visuals that illustrate user interaction and narrative structure.
| Delivery type | Number | Length hours | Student hours |
|---|---|---|---|
| Workshop | 1 | 6 | 6 |
| Lecture | 10 | 1 | 10 |
| Practical | 10 | 1 | 10 |
| Private study hours | 174 | ||
| Total Contact hours | 26 | ||
| Total hours (100hr per 10 credits) | 200 | ||
Students will develop storyboards (20 hours), animated (70 hours) and interactive (70 hours) artefacts in their private study time.
The module leader will hold regular office hours to give students opportunity to check their understanding on a one on one basis. The practical sessions will also be interactive, to allow students to receive formative feedback on their developing summative projects. This includes feedback critique sessions in workshops from the module leader and their peers. These are a vital part of the planning process for the animated and interactive pieces that the students will create at the end of the module.
| Assessment type | Notes | % of formal assessment |
|---|---|---|
| Presentation | group presentation | 30 |
| Project | Animated/interactive project | 70 |
| Total percentage (Assessment Coursework) | 100 | |
Animated/interactive project: re-do the brief for assessments. Group presentation: Written reflection of practice.
Check the module area in Minerva for your reading list
Last updated: 30/04/2026
Errors, omissions, failed links etc should be notified to the Catalogue Team