Module manager: Hosam Al-Samarraie
Email: h.alsamarraie@leeds.ac.uk
Taught: 1 Jan to 31 Aug View Timetable
Year running 2026/27
This module is not approved as an Elective
This module provides the opportunity for students to demonstrate critical and creative mastery within a specific issue or topic in this area of design by engaging in an advanced study and the development of creative project chosen by themselves.
This module gives students the opportunity to:
1. Learn theoretical and practical perspectives regarding digital, interactive and immersive design in both commercial & social contexts.
2. Address needs of users & third sector organizations by developing creative, innovative, and effective design solutions that address a variety of commercial & social strategic objectives, as well as users’ goals.
3. Develop and complete a design project at a professional level.
4. Evaluate design outputs and assessing them in real situations with real and suitable users, in order to achieve the effective user-centred design solutions.
This module will deliver a combination of lectures and practical sessions/supervisions. Lectures will engage students with the theory, research and professional approaches to digital, interactive, and immersive design, in both business and social contexts. The lecture content will be built around (and inform) each stage of the research and design process. Practicals will give students the opportunity to put their knowledge and theory into practice by planning, designing, prototyping and evaluating their creative project, as well as their research. Students will be supervised by a dedicated member of staff.
On completion of this module, students will have provided evidence of being able to:
1. Analyse and interpret current challenges, theories and principles of digital, interactive, and immersive design from both brand/third sector and user perspectives.
2. Plan appropriate research methods for the successful development of a design project.
3. Design and prototype effective and stimulating design solutions in response to a specific brief, problem and need.
4. Evaluate design solutions using a wide range of methods.
Skills Learning Outcomes
On successful completion of the module students will have demonstrated the following skills learning outcomes:
5. Develop skills to identify and apply appropriate conceptual, practical and research tools.
6. Demonstrate creative skills in the realisation of a design project, and accurately report the planning, execution and evaluation of the project.
Details of the syllabus will be provided on the Minerva organisation (or equivalent) for the module
| Delivery type | Number | Length hours | Student hours |
|---|---|---|---|
| Supervision | 5 | 2 | 10 |
| Lecture | 10 | 1 | 10 |
| Practical | 12 | 3 | 36 |
| Private study hours | 544 | ||
| Total Contact hours | 56 | ||
| Total hours (100hr per 10 credits) | 600 | ||
Formative feedback will be provided in every supervision meeting leading up each summative assessment in turn.
| Assessment type | Notes | % of formal assessment |
|---|---|---|
| Report | Project Report (2,000-c3,000 words) | 30 |
| Portfolio | Portfolio | 70 |
| Total percentage (Assessment Coursework) | 100 | |
Normally resits will be assessed by the same methodology as the first attempt, unless otherwise stated
Check the module area in Minerva for your reading list
Last updated: 25/08/2026
Errors, omissions, failed links etc should be notified to the Catalogue Team