2026/27 Taught Postgraduate Module Catalogue

DESN5127M Design Explorations and Practice

30 Credits Class Size: 250

Module manager: Dr Elif Sener
Email: E.Sener@leeds.ac.uk

Taught: Semester 1 (Sep to Jan) View Timetable

Year running 2026/27

Module replaces

DESN5171M Design Theory and Practice

This module is not approved as an Elective

Module summary

This module covers visual communication essentials like colour, typography, and layout, alongside user-centred design, including UX frameworks and prototyping. Students will integrate design theory with practice through hands-on activities, fostering critical thinking and problem-solving. Where possible, students will collaborate with peers from another country on a learning task, enhancing teamwork and global perspective.

Objectives

This module aims to equip students with a comprehensive understanding of how design practitioners address diverse challenges in the professional world. By emphasizing hands-on projects, iterative processes, and critical reflection, students will develop the skills to tackle design problems within real-world constraints of time and resources.
The objectives are to:
1. Introduce foundational design principles and UX frameworks, with a focus on both visual FORM (colour, typography, layout) and prototyping for CONTEXT (user experiences and interactions).
2. Expand students’ ability to interpret and address design briefs at varying scales, engaging with both visual communication and user-centred challenges.
3. Develop students’ practical expertise in planning, designing, and prototyping artefacts and digital experiences, integrating FORM and CONTEXT through iterative processes. Learning activities are structured to support these objectives through lectures, practicals, and online feedback sessions:
· Objective 1 is addressed through lectures exploring FORM (visual phenomena and digital artefacts) and CONTEXT (user-centred issues and opportunities).
· Objective 2 is achieved through lectures showcasing real-world interactive and experience-driven technologies, complemented by practicals where students respond to semester-long briefs and engage in collaborative, in-class activities.
· Objective 3 is supported by software demonstrations, real-time tutorials, and iterative project-based learning, ensuring students gain hands-on experience in executing digital designs.

Learning outcomes

On successful completion of the module students will have demonstrated the following learning outcomes relevant to the subject:
1. Understand and apply foundational frameworks in UX
2. Identify and apply various design methods and techniques
3. Demonstrate ability to plan, execute and prototype digital experiences
4. Perform user research to define and scope the problems in design

Skills Learning Outcomes:
On successful completion of the module students will have demonstrated the following skills learning outcomes:
4. Apply critical thinking approach to solving design problems.
5. Utilise information from a range of sources, analyse, interpret data and provide design solutions

Teaching Methods

Delivery type Number Length hours Student hours
Supervision 2 5 10
Lectures 11 1 11
Practicals 8 5 40
Private study hours 239
Total Contact hours 61
Total hours (100hr per 10 credits) 300

Opportunities for Formative Feedback

Formative feedback will be given in every class from week 2 to 10. Feedback-only sessions will be held for feedback before submission.

Methods of Assessment

Coursework
Assessment type Notes % of formal assessment
Coursework Portfolio 100
Total percentage (Assessment Coursework) 100

Normally resits will be assessed by the same methodology as the first attempt, unless otherwise stated

Reading List

Check the module area in Minerva for your reading list

Last updated: 30/04/2026

Errors, omissions, failed links etc should be notified to the Catalogue Team