2025/26 Taught Postgraduate Module Catalogue

DESN5111M Experiential Practices

30 Credits Class Size: 50

Module manager: Dr Francisco Queiroz
Email: f.queiroz@leeds.ac.uk

Taught: Semester 1 (Sep to Jan) View Timetable

Year running 2025/26

Module replaces

DESN5182M Experiential Practice

This module is not approved as an Elective

Module summary

This module will introduce students to design principles for user experience, user interface, and interaction design, covering emerging technologies and platforms such as embedded computing, virtual reality and augmented reality. Students will engage in lectures, tutorials as well as individual and collaborative practical sessions. They will also conceptualise and prototype solutions, in a hands-on approach, to a variety of scenarios across different sectors, such as entertainment, healthcare, and science, while keep a recording of their rationale and creative process.

Objectives

This module gives students the opportunity to:
1- Demonstrate familiarity with design principles and theoretical perspectives on emerging digital and interactive platforms.
2- Engage critically with a diverse range of digitally design artifacts, including mobile applications, embedded computing, Virtual Reality and Augmented Reality experiences, in a variety of contexts.
3- Engage in reflective creative practice, generating concepts and prototypes, informed by first-hand experiences and underlying theories.


Learning outcomes

On successful completion of the module students will have demonstrated the following learning outcomes relevant to the subject:
1. Develop prototypes and other design outcomes to a professional standard.
2. Evaluate opportunities for the application of digital technologies.
3. Propose creative solutions that take design principles into consideration.

Skills Learning Outcomes

On successful completion of the module students will have demonstrated the following skills learning outcomes:
4. Develop innovative ideas through creative and analytical thinking.
5. Communicate ideas effectively in written, visual and other formats to professional industry standards.

Syllabus

Details of the syllabus will be provided on the Minerva organisation (or equivalent) for the module

Teaching Methods

Delivery type Number Length hours Student hours
Supervision 2 1 2
Lecture 11 1 11
Seminar 11 2 22
Independent online learning hours 33
Private study hours 232
Total Contact hours 35
Total hours (100hr per 10 credits) 300

Opportunities for Formative Feedback

Verbal and formative feedback from the course team is delivered through weekly practical sessions and three tutorial sessions. Three non-assessed presentations of students work in progress will provide opportunities for more detailed feedback.

Methods of Assessment

Coursework
Assessment type Notes % of formal assessment
Assignment Interactive prototype (individual or group) 50
Portfolio Online Portfolio (individual) 50
Total percentage (Assessment Coursework) 100

Normally resits will be assessed by the same methodology as the first attempt, unless otherwise stated

Reading List

Check the module area in Minerva for your reading list

Last updated: 30/04/2025

Errors, omissions, failed links etc should be notified to the Catalogue Team